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Cosmological Simulation VisualisationType: Apple Quicktime (130.4 Mb) Description: Large scale volume rendering of a cosmological N-body simulation. The projection is an angular fisheye intended for viewing inside a planetarium, originally created for ASTC (Association of Science Technology Centers) full dome show reel in 2005. Original sequence rendered at 3600 pixels square. 1700 views since 28-07-2006 |
Dancing AiboSupervisor: Dr Wei Liu Type: MPEG Video (5.8 Mb) Description: This displays our school''s AIBO (Artificial Intelligence RoBOt). A team of 6 AIBO''s called the UWArriors will be trained for robot soccer competitions among other things. 4883 views since 30-06-2006 |
The ZyberfluxSupervisor: OneTwenty Type: video/x-msvideo (26.0 Mb) Description: Zyberflux is a little game project that the Onetwenty group created for the IZNullarbor game competition 2007 (and came second). Onetwenty is a group of PhD students mainly from UWA, and many were part of the 60hz real-time graphics research group. It was developed in linux with their own custom physics, animation and rendering systems, along with other libraries such as OpenGL, SDL and fmod(for sound) 1499 views since 12-04-2007 |
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Planar surface interpolationSupervisors: Dr Peter Kovesi and Assoc Prof Amitava Datta Type: image/gif (2.2 Mb) Description: With a 2D photograph and some corner points as input, the algorithm works out the projective transformation relationship (homography), and interpolates the picture with correct perspective. No 3D model of the scene is required. 736 views since 29-06-2007 |
Shape BlendingSupervisors: Dr Peter Kovesi and Assoc Prof Amitava Datta Type: image/gif (115.3 kb) Description: Shape change from Da vinci\''s Vitruvian Man to Coyote, using projective interpolation technique with quadrilaterals. Most shape blending techniques use large number of triangles to achieve similar effect. 660 views since 29-06-2007 |
Projective transformationSupervisors: Dr Peter Kovesi and Assoc Prof Amitava Datta Type: image/gif (343.4 kb) Description: Projective transformation describes what happens to the perceived positions of observed objects when the point of view of the observer changes. 1157 views since 29-06-2007 |
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Copyright © 2005 Page designed and maintained by Ryan McConigley School of Computer Science & Software Engineering Faculty of Engineering, Computing & Mathematics The University of Western Australia CRICOS Provider Code: 00126G Unauthorised duplication or modification of this page and its contents is prohibited. Last updated: 2007-06-29 10:25:21 |