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Corridors of Disease SpreadSupervisor: Professor George Milne Type: image/gif (126.4 kb) Description: This simulation reproduces a real life landscape with imaginary towns and transport links between them. Towns and roads are human influenced and attract high population densities. Natural features such as rivers lead to development along their shores. Conversely, other geographical features such as mountain ranges or swamps will limit development. 1334 views since 07-07-2006 |
Barriers to Disease SpreadSupervisor: Professor George Milne Type: image/gif (82.5 kb) Description: The simulation shows how a model can simulate the effects of erecting barriers to slow or stop virus spread. As seen in the foot and mouth disease epidemic in Great Britain during 2001, a key to slowing down disease spread is restricting movement. Other measures included the culling of livestock or the inoculation of livestock. 1817 views since 07-07-2006 |
Dancing AiboSupervisor: Dr Wei Liu Type: MPEG Video (5.8 Mb) Description: This displays our school's AIBO (Artificial Intelligence RoBOt). A team of 6 AIBO's called the UWArriors will be trained for robot soccer competitions among other things. 5689 views since 30-06-2006 |
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Face detection with template matchingSupervisor: Assoc Prof Mohammed Bennamoun Type: Windows AVI (7.2 Mb) Description: Before we can do face recognition, the portion of the image that contains the face must be first detected. Here is a demo on face detection using template matching. A frontal face template was used to detect the presence of a face in each frame of the video. We see that although the algorithm did not manage to detect the face when the subject turned his face side-way or tilted his head by a significant amount, as soon as the camera captured the frontal view of his face, the rectangle immediately locked onto his face again. 2069 views since 30-06-2006 |
Auslan FingerspellingSupervisors: Eunjung Holden and Robyn Owens Type: video/x-msvideo (4.6 Mb) Description: This shows interactive learning of finger-spelling in Auslan, that is the manual representation of alphabet. 1421 views since 30-06-2006 |
Animation of Impossible ObjectsSupervisor: Dr Peter Kovesi Type: image/gif (6.0 Mb) Description: Three-dimensional models of impossible objects typically have to be viewed from just one angle - otherwise they no longer look impossible. This animation of an impossible object is made possible by continuously modifying its 3D geometry to suit the current viewpoint. 1665 views since 30-06-2006 |
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Copyright © 2005 Page designed and maintained by Ryan McConigley School of Computer Science & Software Engineering Faculty of Engineering, Computing & Mathematics The University of Western Australia CRICOS Provider Code: 00126G Unauthorised duplication or modification of this page and its contents is prohibited. Last updated: 2007-06-29 10:25:21 |