On behalf of the organizing committee, it is our pleasure to welcome you to the 2008 IEEE Symposium on Computational Intelligence and Games (CIG'08). The symposium, hosted at The University of Western Australia in Perth and sponsored by the IEEE Computational Intelligence Society with technical co-sponsorship from the IEEE Consumer Electronics Society, brings together leading researchers and practitioners from both academia and industry to discuss recent advances and explore future directions in this exciting field.
The 2008 symposium is the fourth in the ongoing series. Highlights of this year's symposium include:
- three world-class keynote speakers: Jason Hutchens from Interzone Games, Jonathan Schaeffer from the University of Alberta, and Penny Sweetser from 2K Games;
- special sessions in four emerging areas: Computational Intelligence in Real Time Strategy Games, Player Satisfaction, Coevolution in Games, and Player/Opponent Modeling;
- free introductory tutorials by Bobby Bryant, Simon Lucas, and Julian Togelius and Georgios Yannakakis; and
- a number of exciting competitions that showcase the application of computational intelligence techniques in games, including the 2008 2K Bot Prize.
For this year's symposium, we received a record number of papers from authors from over 25 different countries. All submitted papers were peer reviewed by three leading experts from the field to ensure quality. Out of the 76 submitted papers, 53 were accepted for presentation at the symposium and publication in the proceedings.
We are sure you will agree that the accepted papers all represent a detailed academic investigation of significant merit and hope you enjoy reading and learning from them.
Luigi Barone and Philip Hingston (co-chairs)
The University of Western Australia and Edith Cowan University