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A
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| Agapitos,
Alexandros | 8074 | Generating Diverse Opponents with Multiobjective Evolution |
| Aghaei Pour,
Payam | 8069 | Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform |
| Al Zoubi,
Omar | 8069 | Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform |
| Anagnostopoulos,
Georgios | 8063 | Interactively Evolved Modular Neural Networks for Game Agent Control |
| Andrew,
Alastair | 8025 | An Evaluation of the Benefits of Look-Ahead in Pac-Man |
| Avery,
Phillipa | 8020 | Adapting to Human Game Play |
| B
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| Bahceci,
Erkin | 8067 | Transfer of Evolved Pattern-Based Heuristics in Games |
| Baig,
Rauf | 8044 | Survival by Continuous Learning in a Dynamic Multiple Task Environment |
| Baker,
Roderick | 8024 | Can Opponent Models Aid Poker Player Evolution? |
| Bakkes,
Sander | 8054 | Dynamic Formations in Real-Time Strategy Games |
|
| 8059 | Rapid Adaptation of Video Game AI |
| Barone,
Luigi | 8080 | Using NEAT for Continuous Adaptation and Teamwork Formation in Pacman |
| Bernard,
Michael | 8019 | Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response |
| Beume,
Nicola | 8075 | Intelligent Moving of Groups in Real-Time Strategy Games |
|
| 8073 | Intelligent Anti-Grouping in Real-Time Strategy Games |
| Blair,
Alan | 8051 | Learning Position Evaluation for Go with Internal Symmetry Networks |
| Boeing,
Adrian | 8037 | Morphology Independent Dynamic Locomotion Control for Virtual Characters |
| Botea,
Adi | 8032 | Hierarchical Path Planning for Multi-size Agents in Heterogeneous Environments |
| Bouzy,
Bruno | 8033 | A Comparative Study of Solvers in Amazons Endgames |
| Brodeur,
James | 8057 | Transpositions and Move Groups in Monte Carlo Tree Search |
| Bryant,
Bobby | 8072 | Visual Control in Quake II with a Cyclic Controller |
| Bulitko,
Vadim | 8071 | An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Games |
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C
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| Calvo,
Rafael | 8069 | Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform |
| Chetcuti-Sperandio,
Nathalie | 8062 | Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino) |
| Childs,
Benjamin | 8057 | Transpositions and Move Groups in Monte Carlo Tree Search |
| Chiou,
Andrew | 8038 | Player Adaptive Entertainment Computing (PAEC): Mechanism to Model User Satisfaction by Using Neuro Linguistic Programming (NLP) Techniques |
| Cho,
Sung-Bae | 8013 | Ensemble Approaches in Evolutionary Game Strategies: A Case Study in Othello |
|
| 8034 | Evolving Neural NPCs with Layered Influence Map in the Real-time Simulation Game 'Conqueror' |
| Cowling,
Peter | 8024 | Can Opponent Models Aid Poker Player Evolution? |
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D
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| Danielsiek,
Holger | 8075 | Intelligent Moving of Groups in Real-Time Strategy Games |
| delaOssa,
Luis | 8029 | Improvement of a Car Racing Controller by Means of Ant Colony Optimization Algorithms |
| Delorme,
Fabien | 8062 | Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino) |
| Dignum,
Virginia | 8050 | On-line Adapting Games Using Agent Organizations |
| Dignum,
Frank | 8050 | On-line Adapting Games Using Agent Organizations |
| Djordjevich,
Donna | 8019 | Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response |
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E
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F
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|
G
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| Gallagher,
Marcus | 8017 | Creating a Multi-Purpose First Person Shooter Bot with Reinforcement Learning |
|
| 8036 | An Influence Map Model for Playing Ms. Pac-Man |
| Gamez,
Jose A. | 8029 | Improvement of a Car Racing Controller by Means of Ant Colony Optimization Algorithms |
| Gargiulo,
Gaetano | 8069 | Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform |
| Garibaldi,
Jon | 8048 | A Fuzzy Approach For The 2007 CIG Simulated Car Racing Competition |
| Georgiopoulos,
Michael | 8063 | Interactively Evolved Modular Neural Networks for Game Agent Control |
| Glickman,
Matthew | 8019 | Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response |
| Goodwin,
Scott | 8035 | Learning and Knowledge Generation in General Games |
| Greenwood,
Garrison | 8011 | A Game-Theoretical Approach for Designing Market Trading Strategies |
| Gulrez,
Tauseef | 8069 | Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform |
| Gustavo,
Recio | 8043 | Evolving a Rule System Controller for Automatic Driving in a Car Racing Competition |
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H
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| Hagelback,
Johan | 8052 | Dealing with Fog of War in a Real Time Strategy Game Environment |
| Hallam,
John | 8023 | Real-time Challenge Balance in an RTS Game Using rtNEAT |
|
| 8005 | Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction |
| Harabor,
Daniel | 8032 | Hierarchical Path Planning for Multi-size Agents in Heterogeneous Environments |
| Hasselt,
Hado | 8050 | On-line Adapting Games Using Agent Organizations |
| Hein,
Tobias | 8073 | Intelligent Anti-Grouping in Real-Time Strategy Games |
| Hingston,
Philip | 8080 | Using NEAT for Continuous Adaptation and Teamwork Formation in Pacman |
| Hladky,
Stephen | 8071 | An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Games |
| Ho,
Duc Thang | 8048 | A Fuzzy Approach For The 2007 CIG Simulated Car Racing Competition |
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I
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| Iida,
Hiroyuki | 8033 | A Comparative Study of Solvers in Amazons Endgames |
| Inoue,
Yuhki | 8022 | Applying GA for Reward Allotment in an Event-driven Hybrid Learning Classifier System for Soccer Video Games |
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J
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| Jang,
Su-hyung | 8034 | Evolving Neural NPCs with Layered Influence Map in the Real-time Simulation Game 'Conqueror' |
| Jiang,
Ping | 8024 | Can Opponent Models Aid Poker Player Evolution? |
| Johansson,
Stefan J. | 8052 | Dealing with Fog of War in a Real Time Strategy Game Environment |
| Jonathan,
Rubin | 8031 | Improving a Case-Based Texas Hold'em Poker Bot |
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K
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| Kaae Olesen,
Jacob | 8023 | Real-time Challenge Balance in an RTS Game Using rtNEAT |
| Kaneko,
Tomoyuki | 8046 | Evaluation of Monte Carlo Tree Search and the Application to Go |
| Kim,
Kyung-Joong | 8013 | Ensemble Approaches in Evolutionary Game Strategies: A Case Study in Othello |
| Kinnaird-Heether,
Leonard | 8065 | The WCCI 2008 Simulated Car Racing Competition |
| Kloetzer,
Julien | 8033 | A Comparative Study of Solvers in Amazons Endgames |
| Kobti,
Ziad | 8035 | Learning and Knowledge Generation in General Games |
| Kocsis,
Levente | 8057 | Transpositions and Move Groups in Monte Carlo Tree Search |
| Konstantinidis,
Andreas | 8074 | Generating Diverse Opponents with Multiobjective Evolution |
| Kotani,
Yoshiyuki | 8010 | An Othello Evaluation Function Based on Temporal Difference Learning Using Probability of Winning |
|
| 8016 | Combining Final Score with Winning Percentage by Sigmoid Function in Monte-Carlo Simulations |
|
L
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| Lagrue,
Sylvain | 8062 | Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino) |
| Lanzi,
Pier Luca | 8065 | The WCCI 2008 Simulated Car Racing Competition |
| Lee,
Song | 8031 | Improving a Case-Based Texas Hold'em Poker Bot |
| Levine,
John | 8026 | Scaling-up Behaviours in EvoTanks: Applying Subsumption Principles to Artificial Neural Networks |
|
| 8027 | Evolution of Counter Strategies: Application of Co-evolution to Texas Hold'em Poker |
|
| 8025 | An Evaluation of the Benefits of Look-Ahead in Pac-Man |
| Lockett,
Alan | 8058 | Evolving Opponent Models for Texas Hold 'Em |
| Loiacono,
Daniele | 8065 | The WCCI 2008 Simulated Car Racing Competition |
| Lopez,
Veronica | 8029 | Improvement of a Car Racing Controller by Means of Ant Colony Optimization Algorithms |
| Lucas,
Caro | 8056 | A Study of Electricity Market Dynamics Using Invasive Weed Colonization Optimization |
| Lucas,
Simon | 8039 | Investigating Learning Rates for Evolution and Temporal Difference Learning |
|
8065 | The WCCI 2008 Simulated Car Racing Competition |
|
| 8074 | Generating Diverse Opponents with Multiobjective Evolution |
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M
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| Marivate,
Vukosi | 8049 | Social Learning Methods in Board Game Agents |
| Marwala,
Tshilidzi | 8049 | Social Learning Methods in Board Game Agents |
| McMillan,
Lewis | 8025 | An Evaluation of the Benefits of Look-Ahead in Pac-Man |
| McPartland,
Michelle | 8017 | Creating a Multi-Purpose First Person Shooter Bot with Reinforcement Learning |
| Michalewicz,
Zbigniew | 8020 | Adapting to Human Game Play |
| Miguez,
Roberto | 8063 | Interactively Evolved Modular Neural Networks for Game Agent Control |
| Miikkulainen,
Risto | 8058 | Evolving Opponent Models for Texas Hold 'Em |
|
| 8067 | Transfer of Evolved Pattern-Based Heuristics in Games |
| Mujtaba,
Hasan | 8044 | Survival by Continuous Learning in a Dynamic Multiple Task Environment |
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N
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| Naujoks,
Boris | 8073 | Intelligent Anti-Grouping in Real-Time Strategy Games |
|
| 8075 | Intelligent Moving of Groups in Real-Time Strategy Games |
| Nili-Ahmadabadi,
Majid | 8076 | Hierarchical Nash-Q Learning in Continuous Games |
|
O
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| Ohsone,
Keisuke | 8041 | Friendly Partner System of Poker Game with Facial Expressions |
| Onisawa,
Takehisa | 8041 | Friendly Partner System of Poker Game with Facial Expressions |
| Osaki,
Yasuhiro | 8010 | An Othello Evaluation Function Based on Temporal Difference Learning Using Probability of Winning |
|
P
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| Parker,
Matt | 8072 | Visual Control in Quake II with a Cyclic Controller |
| Pedro,
Isasi | 8043 | Evolving a Rule System Controller for Automatic Driving in a Car Racing Competition |
| Perez,
Diego | 8065 | The WCCI 2008 Simulated Car Racing Competition |
|
| 8043 | Evolving a Rule System Controller for Automatic Driving in a Car Racing Competition |
| Piatkowski,
Nico | 8073 | Intelligent Anti-Grouping in Real-Time Strategy Games |
| Preuss,
Mike | 8073 | Intelligent Anti-Grouping in Real-Time Strategy Games |
|
| 8075 | Intelligent Moving of Groups in Real-Time Strategy Games |
|
Q
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|
R
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| Rahimi-Kian,
Ashkan | 8056 | A Study of Electricity Market Dynamics Using Invasive Weed Colonization Optimization |
|
| 8076 | Hierarchical Nash-Q Learning in Continuous Games |
| Randall,
Thomas | 8024 | Can Opponent Models Aid Poker Player Evolution? |
| Reeder,
John | 8063 | Interactively Evolved Modular Neural Networks for Game Agent Control |
| Reynolds,
Robert G. | 8065 | The WCCI 2008 Simulated Car Racing Competition |
| Roshanaei,
Mahnaz | 8056 | A Study of Electricity Market Dynamics Using Invasive Weed Colonization Optimization |
|
S
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| Saez,
Yago | 8065 | The WCCI 2008 Simulated Car Racing Competition |
| Sahraei-Ardakani,
Mostafa | 8056 | A Study of Electricity Market Dynamics Using Invasive Weed Colonization Optimization |
|
| 8076 | Hierarchical Nash-Q Learning in Continuous Games |
| Sato,
Yuji | 8022 | Applying GA for Reward Allotment in an Event-driven Hybrid Learning Classifier System for Soccer Video Games |
| Schaul,
Tom | 8064 | A Scalable Neural Network Architecture for Board Games |
| Schmidhuber,
Juergen | 8064 | A Scalable Neural Network Architecture for Board Games |
|
| 8074 | Generating Diverse Opponents with Multiobjective Evolution |
|
| 8070 | An Experiment in Automatic Game Design |
| Sharma,
Shiven | 8035 | Learning and Knowledge Generation in General Games |
| Shibahara,
Kazutomo | 8016 | Combining Final Score with Winning Percentage by Sigmoid Function in Monte-Carlo Simulations |
|
| 8010 | An Othello Evaluation Function Based on Temporal Difference Learning Using Probability of Winning |
| Simmerson,
Matt | 8065 | The WCCI 2008 Simulated Car Racing Competition |
| Sparks,
Jessica | 8063 | Interactively Evolved Modular Neural Networks for Game Agent Control |
| Spronck,
Pieter | 8054 | Dynamic Formations in Real-Time Strategy Games |
|
| 8059 | Rapid Adaptation of Video Game AI |
| Stackowiak,
Denis | 8062 | Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino) |
| Stefan,
Wender | 8031 | Improving a Case-Based Texas Hold'em Poker Bot |
| Stuer,
Raphael | 8075 | Intelligent Moving of Groups in Real-Time Strategy Games |
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T
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| Tajima,
Yasuhiro | 8010 | An Othello Evaluation Function Based on Temporal Difference Learning Using Probability of Winning |
| Takeuchi,
Shogo | 8046 | Evaluation of Monte Carlo Tree Search and the Application to Go |
| Thom,
Andreas | 8075 | Intelligent Moving of Groups in Real-Time Strategy Games |
| Thompson,
Thomas | 8025 | An Evaluation of the Benefits of Look-Ahead in Pac-Man |
|
| 8026 | Scaling-up Behaviours in EvoTanks: Applying Subsumption Principles to Artificial Neural Networks |
|
| 8027 | Evolution of Counter Strategies: Application of Co-evolution to Texas Hold'em Poker |
| Togelius,
Julian | 8070 | An Experiment in Automatic Game Design |
|
| 8065 | The WCCI 2008 Simulated Car Racing Competition |
|
| 8074 | Generating Diverse Opponents with Multiobjective Evolution |
| Tymerski,
Richard | 8011 | A Game-Theoretical Approach for Designing Market Trading Strategies |
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U
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V
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| van den Herik,
Jaap | 8059 | Rapid Adaptation of Video Game AI |
| van der Heijden,
Marcel | 8054 | Dynamic Formations in Real-Time Strategy Games |
| Verzi,
Stephen | 8019 | Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response |
|
W
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| Watson,
Ian | 8045 | Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV |
|
8031 |
Improving a Case-Based Texas Hold'em Poker Bot |
| Wender,
Stefan | 8045 | Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV |
| Wessing,
Simon | 8073 | Intelligent Anti-Grouping in Real-Time Strategy Games |
| Westra,
Joost | 8050 | On-line Adapting Games Using Agent Organizations |
| Whetzel,
Jonathan | 8019 | Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response |
| Wirth,
Nathan | 8036 | An Influence Map Model for Playing Ms. Pac-Man |
| Wittkamp,
Mark | 8080 | Using NEAT for Continuous Adaptation and Teamwork Formation in Pacman |
| Wong,
Kok Wai | 8038 | Player Adaptive Entertainment Computing (PAEC): Mechanism to Model User Satisfaction by Using Neuro Linguistic Programming (NLP) Techniques |
| Wotherspoon,
Russell | 8027 | Evolution of Counter Strategies: Application of Co-evolution to Texas Hold'em Poker |
|
X
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| Xavier,
Patrick | 8019 | Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response |
|
Y
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| Yago,
Saez | 8043 | Evolving a Rule System Controller for Automatic Driving in a Car Racing Competition |
| Yamaguchi,
Kazunori | 8046 | Evaluation of Monte Carlo Tree Search and the Application to Go |
| Yannakakis,
Georgios | 8023 | Real-time Challenge Balance in an RTS Game Using rtNEAT |
|
| 8005 | Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction |
|
Z
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