A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
A ...back to top
Agapitos, Alexandros8074Generating Diverse Opponents with Multiobjective Evolution
Aghaei Pour, Payam8069Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform
Al Zoubi, Omar8069Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform
Anagnostopoulos, Georgios8063Interactively Evolved Modular Neural Networks for Game Agent Control
Andrew, Alastair8025An Evaluation of the Benefits of Look-Ahead in Pac-Man
Avery, Phillipa8020Adapting to Human Game Play
B ...back to top
Bahceci, Erkin8067Transfer of Evolved Pattern-Based Heuristics in Games
Baig, Rauf8044Survival by Continuous Learning in a Dynamic Multiple Task Environment
Baker, Roderick8024Can Opponent Models Aid Poker Player Evolution?
Bakkes, Sander8054Dynamic Formations in Real-Time Strategy Games
8059Rapid Adaptation of Video Game AI
Barone, Luigi8080Using NEAT for Continuous Adaptation and Teamwork Formation in Pacman
Bernard, Michael8019Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response
Beume, Nicola8075Intelligent Moving of Groups in Real-Time Strategy Games
8073Intelligent Anti-Grouping in Real-Time Strategy Games
Blair, Alan8051Learning Position Evaluation for Go with Internal Symmetry Networks
Boeing, Adrian8037Morphology Independent Dynamic Locomotion Control for Virtual Characters
Botea, Adi8032Hierarchical Path Planning for Multi-size Agents in Heterogeneous Environments
Bouzy, Bruno8033A Comparative Study of Solvers in Amazons Endgames
Brodeur, James8057Transpositions and Move Groups in Monte Carlo Tree Search
Bryant, Bobby8072Visual Control in Quake II with a Cyclic Controller
Bulitko, Vadim8071An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Games
C ...back to top
Calvo, Rafael8069Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform
Chetcuti-Sperandio, Nathalie8062Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino)
Childs, Benjamin8057Transpositions and Move Groups in Monte Carlo Tree Search
Chiou, Andrew8038Player Adaptive Entertainment Computing (PAEC): Mechanism to Model User Satisfaction by Using Neuro Linguistic Programming (NLP) Techniques
Cho, Sung-Bae8013Ensemble Approaches in Evolutionary Game Strategies: A Case Study in Othello
8034Evolving Neural NPCs with Layered Influence Map in the Real-time Simulation Game 'Conqueror'
Cowling, Peter8024Can Opponent Models Aid Poker Player Evolution?
D ...back to top
Danielsiek, Holger8075Intelligent Moving of Groups in Real-Time Strategy Games
delaOssa, Luis8029Improvement of a Car Racing Controller by Means of Ant Colony Optimization Algorithms
Delorme, Fabien8062Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino)
Dignum, Virginia8050On-line Adapting Games Using Agent Organizations
Dignum, Frank8050On-line Adapting Games Using Agent Organizations
Djordjevich, Donna8019Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response
E ...back to top
F ...back to top
G ...back to top
Gallagher, Marcus8017Creating a Multi-Purpose First Person Shooter Bot with Reinforcement Learning
8036An Influence Map Model for Playing Ms. Pac-Man
Gamez, Jose A.8029Improvement of a Car Racing Controller by Means of Ant Colony Optimization Algorithms
Gargiulo, Gaetano8069Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform
Garibaldi, Jon8048A Fuzzy Approach For The 2007 CIG Simulated Car Racing Competition
Georgiopoulos, Michael8063Interactively Evolved Modular Neural Networks for Game Agent Control
Glickman, Matthew8019Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response
Goodwin, Scott8035Learning and Knowledge Generation in General Games
Greenwood, Garrison8011A Game-Theoretical Approach for Designing Market Trading Strategies
Gulrez, Tauseef8069Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform
Gustavo, Recio8043Evolving a Rule System Controller for Automatic Driving in a Car Racing Competition
H ...back to top
Hagelback, Johan8052Dealing with Fog of War in a Real Time Strategy Game Environment
Hallam, John8023Real-time Challenge Balance in an RTS Game Using rtNEAT
8005Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction
Harabor, Daniel8032Hierarchical Path Planning for Multi-size Agents in Heterogeneous Environments
Hasselt, Hado8050On-line Adapting Games Using Agent Organizations
Hein, Tobias8073Intelligent Anti-Grouping in Real-Time Strategy Games
Hingston, Philip8080Using NEAT for Continuous Adaptation and Teamwork Formation in Pacman
Hladky, Stephen8071An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Games
Ho, Duc Thang8048A Fuzzy Approach For The 2007 CIG Simulated Car Racing Competition
I ...back to top
Iida, Hiroyuki8033A Comparative Study of Solvers in Amazons Endgames
Inoue, Yuhki8022Applying GA for Reward Allotment in an Event-driven Hybrid Learning Classifier System for Soccer Video Games
J ...back to top
Jang, Su-hyung8034Evolving Neural NPCs with Layered Influence Map in the Real-time Simulation Game 'Conqueror'
Jiang, Ping8024Can Opponent Models Aid Poker Player Evolution?
Johansson, Stefan J.8052Dealing with Fog of War in a Real Time Strategy Game Environment
Jonathan, Rubin8031Improving a Case-Based Texas Hold'em Poker Bot
K ...back to top
Kaae Olesen, Jacob8023Real-time Challenge Balance in an RTS Game Using rtNEAT
Kaneko, Tomoyuki8046Evaluation of Monte Carlo Tree Search and the Application to Go
Kim, Kyung-Joong8013Ensemble Approaches in Evolutionary Game Strategies: A Case Study in Othello
Kinnaird-Heether, Leonard8065The WCCI 2008 Simulated Car Racing Competition
Kloetzer, Julien8033A Comparative Study of Solvers in Amazons Endgames
Kobti, Ziad8035Learning and Knowledge Generation in General Games
Kocsis, Levente8057Transpositions and Move Groups in Monte Carlo Tree Search
Konstantinidis, Andreas8074Generating Diverse Opponents with Multiobjective Evolution
Kotani, Yoshiyuki8010An Othello Evaluation Function Based on Temporal Difference Learning Using Probability of Winning
8016Combining Final Score with Winning Percentage by Sigmoid Function in Monte-Carlo Simulations
L ...back to top
Lagrue, Sylvain8062Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino)
Lanzi, Pier Luca8065The WCCI 2008 Simulated Car Racing Competition
Lee, Song8031Improving a Case-Based Texas Hold'em Poker Bot
Levine, John8026Scaling-up Behaviours in EvoTanks: Applying Subsumption Principles to Artificial Neural Networks
8027Evolution of Counter Strategies: Application of Co-evolution to Texas Hold'em Poker
8025An Evaluation of the Benefits of Look-Ahead in Pac-Man
Lockett, Alan8058Evolving Opponent Models for Texas Hold 'Em
Loiacono, Daniele8065The WCCI 2008 Simulated Car Racing Competition
Lopez, Veronica8029Improvement of a Car Racing Controller by Means of Ant Colony Optimization Algorithms
Lucas, Caro8056A Study of Electricity Market Dynamics Using Invasive Weed Colonization Optimization
Lucas, Simon8039Investigating Learning Rates for Evolution and Temporal Difference Learning
8065The WCCI 2008 Simulated Car Racing Competition
8074Generating Diverse Opponents with Multiobjective Evolution
M ...back to top
Marivate, Vukosi8049Social Learning Methods in Board Game Agents
Marwala, Tshilidzi8049Social Learning Methods in Board Game Agents
McMillan, Lewis8025An Evaluation of the Benefits of Look-Ahead in Pac-Man
McPartland, Michelle8017Creating a Multi-Purpose First Person Shooter Bot with Reinforcement Learning
Michalewicz, Zbigniew8020Adapting to Human Game Play
Miguez, Roberto8063Interactively Evolved Modular Neural Networks for Game Agent Control
Miikkulainen, Risto8058Evolving Opponent Models for Texas Hold 'Em
8067Transfer of Evolved Pattern-Based Heuristics in Games
Mujtaba, Hasan8044Survival by Continuous Learning in a Dynamic Multiple Task Environment
N ...back to top
Naujoks, Boris8073Intelligent Anti-Grouping in Real-Time Strategy Games
8075Intelligent Moving of Groups in Real-Time Strategy Games
Nili-Ahmadabadi, Majid8076Hierarchical Nash-Q Learning in Continuous Games
O ...back to top
Ohsone, Keisuke8041Friendly Partner System of Poker Game with Facial Expressions
Onisawa, Takehisa8041Friendly Partner System of Poker Game with Facial Expressions
Osaki, Yasuhiro8010An Othello Evaluation Function Based on Temporal Difference Learning Using Probability of Winning
P ...back to top
Parker, Matt8072Visual Control in Quake II with a Cyclic Controller
Pedro, Isasi8043Evolving a Rule System Controller for Automatic Driving in a Car Racing Competition
Perez, Diego8065The WCCI 2008 Simulated Car Racing Competition
8043Evolving a Rule System Controller for Automatic Driving in a Car Racing Competition
Piatkowski, Nico8073Intelligent Anti-Grouping in Real-Time Strategy Games
Preuss, Mike8073Intelligent Anti-Grouping in Real-Time Strategy Games
8075Intelligent Moving of Groups in Real-Time Strategy Games
Q ...back to top
R ...back to top
Rahimi-Kian, Ashkan8056A Study of Electricity Market Dynamics Using Invasive Weed Colonization Optimization
8076Hierarchical Nash-Q Learning in Continuous Games
Randall, Thomas8024Can Opponent Models Aid Poker Player Evolution?
Reeder, John8063Interactively Evolved Modular Neural Networks for Game Agent Control
Reynolds, Robert G.8065The WCCI 2008 Simulated Car Racing Competition
Roshanaei, Mahnaz8056A Study of Electricity Market Dynamics Using Invasive Weed Colonization Optimization
S ...back to top
Saez, Yago8065The WCCI 2008 Simulated Car Racing Competition
Sahraei-Ardakani, Mostafa8056A Study of Electricity Market Dynamics Using Invasive Weed Colonization Optimization
8076Hierarchical Nash-Q Learning in Continuous Games
Sato, Yuji8022Applying GA for Reward Allotment in an Event-driven Hybrid Learning Classifier System for Soccer Video Games
Schaul, Tom8064A Scalable Neural Network Architecture for Board Games
Schmidhuber, Juergen8064A Scalable Neural Network Architecture for Board Games
8074Generating Diverse Opponents with Multiobjective Evolution
8070An Experiment in Automatic Game Design
Sharma, Shiven8035Learning and Knowledge Generation in General Games
Shibahara, Kazutomo8016Combining Final Score with Winning Percentage by Sigmoid Function in Monte-Carlo Simulations
8010An Othello Evaluation Function Based on Temporal Difference Learning Using Probability of Winning
Simmerson, Matt8065The WCCI 2008 Simulated Car Racing Competition
Sparks, Jessica8063Interactively Evolved Modular Neural Networks for Game Agent Control
Spronck, Pieter8054Dynamic Formations in Real-Time Strategy Games
8059Rapid Adaptation of Video Game AI
Stackowiak, Denis8062Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino)
Stefan, Wender8031Improving a Case-Based Texas Hold'em Poker Bot
Stuer, Raphael8075Intelligent Moving of Groups in Real-Time Strategy Games
T ...back to top
Tajima, Yasuhiro8010An Othello Evaluation Function Based on Temporal Difference Learning Using Probability of Winning
Takeuchi, Shogo8046Evaluation of Monte Carlo Tree Search and the Application to Go
Thom, Andreas8075Intelligent Moving of Groups in Real-Time Strategy Games
Thompson, Thomas8025An Evaluation of the Benefits of Look-Ahead in Pac-Man
8026Scaling-up Behaviours in EvoTanks: Applying Subsumption Principles to Artificial Neural Networks
8027Evolution of Counter Strategies: Application of Co-evolution to Texas Hold'em Poker
Togelius, Julian8070An Experiment in Automatic Game Design
8065The WCCI 2008 Simulated Car Racing Competition
8074Generating Diverse Opponents with Multiobjective Evolution
Tymerski, Richard8011A Game-Theoretical Approach for Designing Market Trading Strategies
U ...back to top
V ...back to top
van den Herik, Jaap8059Rapid Adaptation of Video Game AI
van der Heijden, Marcel8054Dynamic Formations in Real-Time Strategy Games
Verzi, Stephen8019Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response
W ...back to top
Watson, Ian8045Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV
8031 Improving a Case-Based Texas Hold'em Poker Bot
Wender, Stefan8045Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV
Wessing, Simon8073Intelligent Anti-Grouping in Real-Time Strategy Games
Westra, Joost8050On-line Adapting Games Using Agent Organizations
Whetzel, Jonathan8019Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response
Wirth, Nathan8036An Influence Map Model for Playing Ms. Pac-Man
Wittkamp, Mark8080Using NEAT for Continuous Adaptation and Teamwork Formation in Pacman
Wong, Kok Wai8038Player Adaptive Entertainment Computing (PAEC): Mechanism to Model User Satisfaction by Using Neuro Linguistic Programming (NLP) Techniques
Wotherspoon, Russell8027Evolution of Counter Strategies: Application of Co-evolution to Texas Hold'em Poker
X ...back to top
Xavier, Patrick8019Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response
Y ...back to top
Yago, Saez8043Evolving a Rule System Controller for Automatic Driving in a Car Racing Competition
Yamaguchi, Kazunori8046Evaluation of Monte Carlo Tree Search and the Application to Go
Yannakakis, Georgios8023Real-time Challenge Balance in an RTS Game Using rtNEAT
8005Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction
Z ...back to top

Philip Hingston and Luigi Barone (Editors)