IEEE Symposium on Computational Intelligence and Games
15 - 18 December 2008
CIG 2008 Program
Registration
Monday, December 15, 7:40AM-8:20AM, Room: CSSE Reception (Computer Science Building, UWA)
Tutorial T1: Learning to Play Games
Monday, December 15, 8:30AM-10:30AM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Instructor: Simon Lucas
Tutorial T2: Inducing Agent Models from Examples
Monday, December 15, 11:00AM-1:00PM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Instructor: Bobby Bryant
Tutorial T3: Measuring and Optimizing Player Satisfaction
Monday, December 15, 2:30PM-4:30PM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Instructor: Georgios Yannakakis and Julian Togelius
Social 1: Welcome and Poster Reception
Monday, December 15, 6:30PM-8:30PM, Room: St George's College (Crawley), Chair: Luigi Barone and Philip Hingston
| P101 | A Comparative Study of Solvers in Amazons Endgames [#8033] |
| Julien Kloetzer, Hiroyuki Iida and Bruno Bouzy | |
| Japan Advanced Institute of Science and Technology, Japan; Universite Rene Descartes, France | |
| P102 | Social Learning Methods in Board Game Agents [#8049] |
| Vukosi Marivate and Tshilidzi Marwala | |
| University of the Witwatersrand, Johannesburg, South Africa | |
| P103 | A Scalable Neural Network Architecture for Board Games [#8064] |
| Tom Schaul and Juergen Schmidhuber | |
| IDSIA, Switzerland | |
| P104 | Improving a Case-Based Texas Hold'em Poker Bot [#8031] |
| Ian Watson, Song Lee, Rubin Jonathan and Wender Stefan | |
| The University of Auckland, New Zealand | |
| P105 | Evolving Neural NPCs with Layered Influence Map in the Real-time Simulation Game 'Conqueror' [#8034] |
| Su-hyung Jang and Sung-Bae Cho | |
| Yonsei University, South Korea | |
| P106 | Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV [#8045] |
| Stefan Wender and Ian Watson | |
| The University of Auckland, New Zealand | |
| P107 | Applying GA for Reward Allotment in an Event-driven Hybrid Learning Classifier System for Soccer Video Games [#8022] |
| Yuhki Inoue and Yuji Sato | |
| Hosei University, Japan | |
| P108 | An Evaluation of the Benefits of Look-Ahead in Pac-Man [#8025] |
| Thomas Thompson, Lewis McMillan, John Levine and Alastair Andrew | |
| University of Strathclyde, United Kingdom | |
| P109 | Improvement of a Car Racing Controller by Means of Ant Colony Optimization Algorithms [#8029] |
| Luis delaOssa, Jose A. Gamez and Veronica Lopez | |
| Universidad de Castilla-La Mancha, Spain | |
| P110 | Evolving a Rule System Controller for Automatic Driving in a Car Racing Competition [#8043] |
| Diego Perez, Saez Yago, Recio Gustavo and Isasi Pedro | |
| Universidad Carlos III de Madrid, Spain | |
| P111 | Learning and Knowledge Generation in General Games [#8035] |
| Shiven Sharma, Ziad Kobti and Scott Goodwin | |
| University of Windsor, Canada | |
| P112 | Survival by Continuous Learning in a Dynamic Multiple Task Environment [#8044] |
| Hasan Mujtaba and Rauf Baig | |
| National University of Computer and Emerging Sciences, Pakistan | |
| P113 | A Game-Theoretical Approach for Designing Market Trading Strategies [#8011] |
| Garrison Greenwood and Richard Tymerski | |
| Portland State University, United States | |
| P114 | Player Adaptive Entertainment Computing (PAEC): Mechanism to Model User Satisfaction by Using Neuro Linguistic Programming (NLP) Techniques [#8038] |
| Andrew Chiou and Kok Wai Wong | |
| CQUniversity Australia, Australia; Murdoch University, Australia | |
| P115 | Hierarchical Nash-Q Learning in Continuous Games [#8076] |
| Mostafa Sahraei-Ardakani, Ashkan Rahimi-Kian and Majid Nili-Ahmadabadi | |
| University of Tehran, Iran |
Registration
Tuesday, December 16, 7:40AM-8:20AM, Room: CSSE Reception (Computer Science Building, UWA)
Plenary Talk P1: Computer (and Human) Perfection at Checkers
Tuesday, December 16, 8:30AM-9:20AM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Speaker: Jonathan Schaeffer
Special Session SS3: Coevolution in Games
Tuesday, December 16, 9:30AM-10:45AM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Chair: Julian Togelius, Alan Blair, and Philip Hingston
| 9:30AM | Investigating Learning Rates for Evolution and Temporal Difference Learning [#8039] |
| Simon Lucas | |
| University of Essex, United Kingdom | |
| 9:55AM | Adapting to Human Game Play [#8020] |
| Phillipa Avery and Zbigniew Michalewicz | |
| University of Adelaide, Australia | |
| 10:20AM | Evolution of Counter Strategies: Application of Co-evolution to Texas Hold'em Poker [#8027] |
| Thomas Thompson, John Levine and Russell Wotherspoon | |
| University of Strathclyde, United Kingdom |
Special Session SS4: Player/Opponent Modeling
Tuesday, December 16, 11:05AM-12:45PM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Chair: Bobby Bryant and Philip Hingston
| 11:05AM | Can Opponent Models Aid Poker Player Evolution? [#8024] |
| Roderick Baker, Peter Cowling, Thomas Randall and Ping Jiang | |
| University of Bradford, United Kingdom | |
| 11:30AM | Evolving Opponent Models for Texas Hold 'Em [#8058] |
| Alan Lockett and Risto Miikkulainen | |
| The University of Texas at Austin, United States | |
| 11:55AM | An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Games [#8071] |
| Stephen Hladky and Vadim Bulitko | |
| University of Alberta, Canada | |
| 12:20PM | Dynamic Formations in Real-Time Strategy Games [#8054] |
| Marcel van der Heijden, Sander Bakkes and Pieter Spronck | |
| Maastricht University, Netherlands; Tilburg University, Netherlands |
Special Session SS1: Computational Intelligence in Real Time Strategy Games
Tuesday, December 16, 2:00PM-3:40PM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Chair: Mike Preuss, Bobby Bryant, and Chris Miles
| 2:00PM | Dealing with Fog of War in a Real Time Strategy Game Environment [#8052] |
| Johan Hagelback and Stefan J. Johansson | |
| Blekinge Institute of Technology, Sweden | |
| 2:25PM | Intelligent Anti-Grouping in Real-Time Strategy Games [#8073] |
| Nicola Beume, Tobias Hein, Boris Naujoks, Nico Piatkowski, Mike Preuss and Simon Wessing | |
| Dortmund University of Technology, Germany | |
| 2:50PM | Intelligent Moving of Groups in Real-Time Strategy Games [#8075] |
| Holger Danielsiek, Raphael Stuer, Andreas Thom, Nicola Beume, Boris Naujoks and Mike Preuss | |
| Dortmund University of Technology, Germany | |
| 3:15PM | Rapid Adaptation of Video Game AI [#8059] |
| Sander Bakkes, Pieter Spronck and Jaap van den Herik | |
| Tilburg University, Netherlands |
Special Session SS2: Player Satisfaction
Tuesday, December 16, 4:00PM-5:40PM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Chair: Georgios Yannakakis and Bobby Bryant
| 4:00PM | Real-time Challenge Balance in an RTS Game Using rtNEAT [#8023] |
| Jacob Kaae Olesen, Georgios Yannakakis and John Hallam | |
| University of Southern Denmark, Denmark; IT-University of Copenhagen, Denmark | |
| 4:25PM | Friendly Partner System of Poker Game with Facial Expressions [#8041] |
| Keisuke Ohsone and Takehisa Onisawa | |
| Graduate School of Systems and Information Engin, Japan | |
| 4:50PM | Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction [#8005] |
| Georgios Yannakakis and John Hallam | |
| IT-University of Copenhagen, Denmark; University of Southern Denmark, Denmark | |
| 5:15PM | An Experiment in Automatic Game Design [#8070] |
| Julian Togelius and Juergen Schmidhuber | |
| IDSIA, Switzerland |
Social 2: CIG'08 Pub Quiz
Tuesday, December 16, 8:00PM-11:00PM, Room: Captain Stirling Pub (Nedlands), Chair: Lyndon While
Plenary Talk P2: Emergence in Games
Wednesday, December 17, 8:30AM-9:20AM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Speaker: Penny Sweetser
Session RS1: Simulated Car Racing
Wednesday, December 17, 9:30AM-10:45AM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Chair: Simon Lucas
| 9:30AM | The WCCI 2008 Simulated Car Racing Competition [#8065] |
| Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether, Simon Lucas, Matt Simmerson, Diego Perez, Robert G. Reynolds and Yago Saez | |
| Politecnico di Milano, Italy; IDSIA, Switzerland; Wayne State University, United States; University of Essex, United Kingdom; Independent researcher, New Zealand; University Carlos III of Madrid, Spain | |
| 9:55AM | A Fuzzy Approach For The 2007 CIG Simulated Car Racing Competition [#8048] |
| Duc Thang Ho and Jon Garibaldi | |
| University of Nottingham, United Kingdom | |
| 10:20AM | Generating Diverse Opponents with Multiobjective Evolution [#8074] |
| Alexandros Agapitos, Julian Togelius, Simon Lucas, Juergen Schmidhuber and Andreas Konstantinidis | |
| University of Essex, United Kingdom; IDSIA, Switzerland |
Session RS2: Adversarial and FPS Games
Wednesday, December 17, 11:05AM-12:45PM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Chair: Marcus Gallagher
| 11:05AM | Creating a Multi-Purpose First Person Shooter Bot with Reinforcement Learning [#8017] |
| Michelle McPartland and Marcus Gallagher | |
| University of Queensland, Australia | |
| 11:30AM | Visual Control in Quake II with a Cyclic Controller [#8072] |
| Matt Parker and Bobby Bryant | |
| University of Nevada, Reno, United States | |
| 11:55AM | Scaling-up Behaviours in EvoTanks: Applying Subsumption Principles to Artificial Neural Networks [#8026] |
| Thomas Thompson and John Levine | |
| University of Strathclyde, United Kingdom | |
| 12:20PM | Interactively Evolved Modular Neural Networks for Game Agent Control [#8063] |
| John Reeder, Roberto Miguez, Jessica Sparks, Michael Georgiopoulos and Georgios Anagnostopoulos | |
| University of Central Florida, United States; Purdue University, United States; Florida Institute of Technology, United States |
Social 3: Competitions
Wednesday, December 17, 2:00PM-5:40PM, Room: CSSE Lab 2.01 (Computer Science Building, UWA), Chair: Simon Lucas
Social 4: CIG'08 Symposium Banquet
Wednesday, December 17, 7:30PM-11:00PM, Room: Fraser's Restaurant (Kings Park), Chair: Luigi Barone and Philip Hingston
Plenary Talk P3: Pseudo-Intelligence as Entertainment
Thursday, December 18, 8:30AM-9:20AM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Speaker: Jason Hutchens
Session RS3: Monte Carlo Approaches
Thursday, December 18, 9:30AM-10:45AM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Chair: Philip Hingston
| 9:30AM | Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino) [#8062] |
| Nathalie Chetcuti-Sperandio, Fabien Delorme, Sylvain Lagrue and Denis Stackowiak | |
| CRIL-CNRS UMR 8188, France | |
| 9:55AM | Combining Final Score with Winning Percentage by Sigmoid Function in Monte-Carlo Simulations [#8016] |
| Kazutomo Shibahara and Yoshiyuki Kotani | |
| Tokyo University of Agriculture and Technology, Japan | |
| 10:20AM | Evaluation of Monte Carlo Tree Search and the Application to Go [#8046] |
| Shogo Takeuchi, Tomoyuki Kaneko and Kazunori Yamaguchi | |
| The University of Tokyo, Japan |
Session RS4: Board Games
Thursday, December 18, 11:05AM-12:45PM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Chair: Risto Miikkulainen
| 11:05AM | Learning Position Evaluation for Go with Internal Symmetry Networks [#8051] |
| Alan Blair | |
| University of New South Wales, Australia | |
| 11:30AM | An Othello Evaluation Function Based on Temporal Difference Learning Using Probability of Winning [#8010] |
| Yasuhiro Osaki, Kazutomo Shibahara, Yasuhiro Tajima and Yoshiyuki Kotani | |
| Tokyo University of Agriculture and Technology, Japan | |
| 11:55AM | Ensemble Approaches in Evolutionary Game Strategies: A Case Study in Othello [#8013] |
| Kyung-Joong Kim and Sung-Bae Cho | |
| Cornell University, United States; Yonsei University, Korea (South) | |
| 12:20PM | Transfer of Evolved Pattern-Based Heuristics in Games [#8067] |
| Erkin Bahceci and Risto Miikkulainen | |
| The University of Texas at Austin, United States |
Session RS5: Video Games
Thursday, December 18, 2:00PM-3:40PM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Chair: Cara MacNish
| 2:00PM | An Influence Map Model for Playing Ms. Pac-Man [#8036] |
| Nathan Wirth and Marcus Gallagher | |
| University of Queensland, Australia | |
| 2:25PM | Using NEAT for Continuous Adaptation and Teamwork Formation in Pacman [#8080] |
| Mark Wittkamp, Luigi Barone and Philip Hingston | |
| The University of Western Australia, Australia; Edith Cowan University, Australia | |
| 2:50PM | On-line Adapting Games Using Agent Organizations [#8050] |
| Joost Westra, Hado Hasselt, Virginia Dignum and Frank Dignum | |
| Utrecht University, Netherlands | |
| 3:15PM | Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform [#8069] |
| Payam Aghaei Pour, Tauseef Gulrez, Omar Al Zoubi, Gaetano Gargiulo and Rafael Calvo | |
| The University of Sydney, Australia |
Session RS6: Real-world and Serious Games
Thursday, December 18, 4:00PM-5:40PM, Room: Lecture Theatre G.16 (General Purpose Building 2, UWA), Chair: Martin Masek
| 4:00PM | Hierarchical Path Planning for Multi-size Agents in Heterogeneous Environments [#8032] |
| Daniel Harabor and Adi Botea | |
| NICTA and The Australian National University, Australia | |
| 4:25PM | Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response [#8019] |
| Donna Djordjevich, Patrick Xavier, Michael Bernard, Jonathan Whetzel, Matthew Glickman and Stephen Verzi | |
| Sandia National Laboratories, United States | |
| 4:50PM | Morphology Independent Dynamic Locomotion Control for Virtual Characters [#8037] |
| Adrian Boeing | |
| Edith Cowan University, Australia | |
| 5:15PM | A Study of Electricity Market Dynamics Using Invasive Weed Colonization Optimization [#8056] |
| Mostafa Sahraei-Ardakani, Mahnaz Roshanaei, Ashkan Rahimi-Kian and Caro Lucas | |
| CIPCE, ECE Dep., College of Eng.,Univ. of Tehran, Iran |