argh!

Get Off My Mountain!

Video

video (24MB) - The sound wasn't captured for this video. Also the aggrovation meter had been disabled for testing purposes in this build.

Intro

Gameplay (alpha)

Concept Art


GOMM0 - Nick

Storyboard

Credits

Jobs

category task subtask person progress
rendering heightmap Nick early stages
reflections
reflections and transparency
rain
transparent? gomm
direction map global wind simulation, swirling leaves, fire Nick
water/ocean Jason fix broken honours code
hud radar, health display James early stages
environmental effects sunlight, shadow (horizon map?), moonlight, lightning, rain
particles smoke, fire, explosions, burnination, water, splash
villagers decide whether to draw as tiny sprites on quads or as v.low poly models
content sprites villagers Tzu Yen navid tristan david fi jim jason greg kes nick phil sq danno luigi tone minh
textures hill Nick
textures grass Nick
textures sky box/dome, cube map Jason terragen
modelling cottages, houses, huts Minh hut
modelling cottages, houses, huts Jason no texture yet
modelling monster Minh early stages mr_gomm miss_gomm rarrr
modelling parasol Minh Done and Done
modelling boat Minh wooden boat
modelling traps Minh
modelling ambient objects need birds, plants, trees, rocks, fish
modelling roads, car
music Danno ask him
music Jason gomm
gommrina
gomm lost 1
gomm lost 2
gomm credits
win
clouds
pearl
voices / sfx script Everyone script
voices / sfx capture Jonathan wav files (9mb)
coding audio openAL
AI villagers Phil
io / movement SDL?
io / movement decide FPS vs. 3rd Person vs. User-controllable camera
camera Design of camera/swivel/"puppet show" style backdrop apparatus.
menu, title, credits
data structures world
data structures monster
data structures villager
data structures house/hut
website remote management enable others to update webpage / manage jobs. Bugzilla?