Special Session: Coevolution in Games
|
8039 | Investigating Learning Rates for Evolution and Temporal Difference Learning |
| Simon Lucas |
8020 | Adapting to Human Game Play |
| Phillipa Avery and Zbigniew Michalewicz |
8027 | Evolution of Counter Strategies: Application of Co-evolution to Texas Hold'em Poker |
| Thomas Thompson, John Levine and Russell Wotherspoon |
Special Session: Player/Opponent Modeling
|
8024 | Can Opponent Models Aid Poker Player Evolution? |
| Roderick Baker, Peter Cowling, Thomas Randall and Ping Jiang |
8058 | Evolving Opponent Models for Texas Hold 'Em |
| Alan Lockett and Risto Miikkulainen |
8071 | An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Games |
| Stephen Hladky and Vadim Bulitko |
8054 | Dynamic Formations in Real-Time Strategy Games |
| Marcel van der Heijden, Sander Bakkes and Pieter Spronck |
Special Session: Computational Intelligence in Real Time Strategy Games
|
8052 | Dealing with Fog of War in a Real Time Strategy Game Environment |
| Johan Hagelback and Stefan J. Johansson |
8073 | Intelligent Anti-Grouping in Real-Time Strategy Games |
| Nicola Beume, Tobias Hein, Boris Naujoks, Nico Piatkowski and Mike Preuss |
8075 | Intelligent Moving of Groups in Real-Time Strategy Games |
| Holger Danielsiek, Raphael Stuer, Andreas Thom, Nicola Beume and Boris Naujoks |
8059 | Rapid Adaptation of Video Game AI |
| Sander Bakkes, Pieter Spronck and Jaap van den Herik |
Special Session: Player Satisfaction
|
8023 | Real-time Challenge Balance in an RTS Game using rtNEAT |
| Jacob Kaae Olesen, Georgios Yannakakis and John Hallam |
8041 | Friendly Partner System of Poker Game with Facial Expressions |
| Keisuke Ohsone and Takehisa Onisawa |
8005 | Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction |
| Georgios Yannakakis and John Hallam |
8070 | An Experiment in Automatic Game Design |
| Julian Togelius and Juergen Schmidhuber |
Simulated Car Racing
|
8065 | The WCCI 2008 Simulated Car Racing Competition |
| Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether and Simon M. Lucas |
8048 | A Fuzzy Approach For The 2007 CIG Simulated Car Racing Competition |
| Duc Thang Ho and Jon Garibaldi |
8074 | Generating Diverse Opponents with Multiobjective Evolution |
| Alexandros Agapitos, Julian Togelius, Simon Lucas, Juergen Schmidhuber and Andreas Konstantinidis |
Adversarial and FPS Games
|
8017 | Creating a Multi-Purpose First Person Shooter Bot with Reinforcement Learning |
| Michelle McPartland and Marcus Gallagher |
8072 | Visual Control in Quake II with a Cyclic Controller |
| Matt Parker and Bobby Bryant |
8026 | Scaling-up Behaviours in EvoTanks: Applying Subsumption Principles to Artificial Neural Networks |
| Thomas Thompson and John Levine |
8063 | Interactively Evolved Modular Neural Networks for Game Agent Control |
| John Reeder, Roberto Miguez, Jessica Sparks, Michael Georgiopoulos and Georgios Anagnostopoulos |
Monte Carlo Approaches
|
8062 | Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino) |
| Nathalie Chetcuti-Sperandio, Fabien Delorme, Sylvain Lagrue and Denis Stackowiak |
8016 | Combining Final Score with Winning Percentage by Sigmoid Function in Monte-Carlo Simulations |
| Kazutomo Shibahara and Yoshiyuki Kotani |
8046 | Evaluation of Monte Carlo Tree Search and the Application to Go |
| Shogo Takeuchi, Tomoyuki Kaneko and Kazunori Yamaguchi |
Board Games
|
8051 | Learning Position Evaluation for Go with Internal Symmetry Networks |
| Alan Blair |
8010 | An Othello Evaluation Function Based on Temporal Difference Learning using Probability of Winning |
| Yasuhiro Osaki, Kazutomo Shibahara, Yasuhiro Tajima and Yoshiyuki Kotani |
8013 | Ensemble Approaches in Evolutionary Game Strategies: A Case Study in Othello |
| Kyung-Joong Kim and Sung-Bae Cho |
8067 | Transfer of Evolved Pattern-Based Heuristics in Games |
| Erkin Bahceci and Risto Miikkulainen |
Video Games
|
8036 | An Influence Map Model for Playing Ms. Pac-Man |
| Nathan Wirth and Marcus Gallagher |
8080 | Using NEAT for Continuous Adaptation and Teamwork Formation in Pacman |
| Mark Wittkamp, Luigi Barone and Philip Hingston |
8050 | On-line Adapting Games using Agent Organizations |
| Joost Westra, Hado Hasselt, Virginia Dignum and Frank Dignum |
8069 | Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform |
| Payam Aghaei Pour, Tauseef Gulrez, Omar Al Zoubi, Gaetano Gargiulo and Rafael Calvo |
Real-world and Serious Games
|
8032 | Hierarchical Path Planning for Multi-size Agents in Heterogeneous Environments |
| Daniel Harabor and Adi Botea |
8019 | Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response |
| Donna Djordjevich, Patrick Xavier, Michael Bernard, Jonathan Whetzel, Matthew Glickman and Stephen Verzi |
8056 | A Study of Electricity Market Dynamics Using Invasive Weed Colonization Optimization |
| Mostafa Sahraei-Ardakani, Mahnaz Roshanaei, Ashkan Rahimi-Kian and Caro Lucas |
8037 | Morphology Independent Dynamic Locomotion Control for Virtual Characters |
| Adrian Boeing |
Poster Session
|
8076 | Hierarchical Nash-Q Learning in Continuous Games |
| Mostafa Sahraei-Ardakani, Ashkan Rahimi-Kian and Majid Nili-Ahmadabadi |
8022 | Applying GA for Reward Allotment in an Event-driven Hybrid Learning Classifier System for Soccer Video Games |
| Yuhki Inoue and Yuji Sato |
8044 | Survival by Continuous Learning in a Dynamic Multiple Task Environment |
| Hasan Mujtaba and Rauf Baig |
8025 | An Evaluation of the Benefits of Look-Ahead in Pac-Man |
| Thomas Thompson, Lewis McMillan, John Levine and Alastair Andrew |
8011 | A Game-Theoretical Approach for Designing Market Trading Strategies |
| Garrison Greenwood and Richard Tymerski |
8049 | Social Learning Methods in Board Game Agents |
| Vukosi Marivate and Tshilidzi Marwala |
8035 | Learning and Knowledge Generation in General Games |
| Shiven Sharma, Ziad Kobti and Scott Goodwin |
8043 | Evolving a Rule System Controller for Automatic Driving in a Car Racing Competition |
| Diego Perez, Saez Yago, Recio Gustavo and Isasi Pedro |
8038 | Player Adaptive Entertainment Computing (PAEC): Mechanism to Model User Satisfaction by Using Neuro Linguistic Programming (NLP) Techniques |
| Andrew Chiou and Kok Wai Wong |
8031 | Improving a Case-Based Texas Hold'em Poker Bot |
| Ian Watson, Song Lee, Rubin Jonathan and Wender Stefan |
8064 | A Scalable Neural Network Architecture for Board Games |
| Tom Schaul and Juergen Schmidhuber |
8029 | Improvement of a Car Racing Controller by Means of Ant Colony Optimization Algorithms |
| Luis delaOssa, Jose A. Gamez and Veronica Lopez |
8045 | Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV |
| Stefan Wender and Ian Watson |
8033 | A Comparative Study of Solvers in Amazons Endgames |
| Julien Kloetzer, Hiroyuki Iida and Bruno Bouzy |
8034 | Evolving Neural NPCs with Layered Influence Map in the Real-time Simulation Game 'Conqueror' |
| Su-hyung Jang and Sung-Bae Cho |
8057 | Transpositions and Move Groups in Monte Carlo Tree Search |
| Benjamin Childs, James Brodeur and Levente Kocsis |