Special Session: Coevolution in Games
8039Investigating Learning Rates for Evolution and Temporal Difference Learning
Simon Lucas
8020Adapting to Human Game Play
Phillipa Avery and Zbigniew Michalewicz
8027Evolution of Counter Strategies: Application of Co-evolution to Texas Hold'em Poker
Thomas Thompson, John Levine and Russell Wotherspoon
Special Session: Player/Opponent Modeling
8024Can Opponent Models Aid Poker Player Evolution?
Roderick Baker, Peter Cowling, Thomas Randall and Ping Jiang
8058Evolving Opponent Models for Texas Hold 'Em
Alan Lockett and Risto Miikkulainen
8071An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Games
Stephen Hladky and Vadim Bulitko
8054Dynamic Formations in Real-Time Strategy Games
Marcel van der Heijden, Sander Bakkes and Pieter Spronck
Special Session: Computational Intelligence in Real Time Strategy Games
8052Dealing with Fog of War in a Real Time Strategy Game Environment
Johan Hagelback and Stefan J. Johansson
8073Intelligent Anti-Grouping in Real-Time Strategy Games
Nicola Beume, Tobias Hein, Boris Naujoks, Nico Piatkowski and Mike Preuss
8075Intelligent Moving of Groups in Real-Time Strategy Games
Holger Danielsiek, Raphael Stuer, Andreas Thom, Nicola Beume and Boris Naujoks
8059Rapid Adaptation of Video Game AI
Sander Bakkes, Pieter Spronck and Jaap van den Herik
Special Session: Player Satisfaction
8023Real-time Challenge Balance in an RTS Game using rtNEAT
Jacob Kaae Olesen, Georgios Yannakakis and John Hallam
8041Friendly Partner System of Poker Game with Facial Expressions
Keisuke Ohsone and Takehisa Onisawa
8005Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction
Georgios Yannakakis and John Hallam
8070An Experiment in Automatic Game Design
Julian Togelius and Juergen Schmidhuber
Simulated Car Racing
8065The WCCI 2008 Simulated Car Racing Competition
Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether and Simon M. Lucas
8048A Fuzzy Approach For The 2007 CIG Simulated Car Racing Competition
Duc Thang Ho and Jon Garibaldi
8074Generating Diverse Opponents with Multiobjective Evolution
Alexandros Agapitos, Julian Togelius, Simon Lucas, Juergen Schmidhuber and Andreas Konstantinidis
Adversarial and FPS Games
8017Creating a Multi-Purpose First Person Shooter Bot with Reinforcement Learning
Michelle McPartland and Marcus Gallagher
8072Visual Control in Quake II with a Cyclic Controller
Matt Parker and Bobby Bryant
8026Scaling-up Behaviours in EvoTanks: Applying Subsumption Principles to Artificial Neural Networks
Thomas Thompson and John Levine
8063Interactively Evolved Modular Neural Networks for Game Agent Control
John Reeder, Roberto Miguez, Jessica Sparks, Michael Georgiopoulos and Georgios Anagnostopoulos
Monte Carlo Approaches
8062Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino)
Nathalie Chetcuti-Sperandio, Fabien Delorme, Sylvain Lagrue and Denis Stackowiak
8016Combining Final Score with Winning Percentage by Sigmoid Function in Monte-Carlo Simulations
Kazutomo Shibahara and Yoshiyuki Kotani
8046Evaluation of Monte Carlo Tree Search and the Application to Go
Shogo Takeuchi, Tomoyuki Kaneko and Kazunori Yamaguchi
Board Games
8051Learning Position Evaluation for Go with Internal Symmetry Networks
Alan Blair
8010An Othello Evaluation Function Based on Temporal Difference Learning using Probability of Winning
Yasuhiro Osaki, Kazutomo Shibahara, Yasuhiro Tajima and Yoshiyuki Kotani
8013Ensemble Approaches in Evolutionary Game Strategies: A Case Study in Othello
Kyung-Joong Kim and Sung-Bae Cho
8067Transfer of Evolved Pattern-Based Heuristics in Games
Erkin Bahceci and Risto Miikkulainen
Video Games
8036An Influence Map Model for Playing Ms. Pac-Man
Nathan Wirth and Marcus Gallagher
8080Using NEAT for Continuous Adaptation and Teamwork Formation in Pacman
Mark Wittkamp, Luigi Barone and Philip Hingston
8050On-line Adapting Games using Agent Organizations
Joost Westra, Hado Hasselt, Virginia Dignum and Frank Dignum
8069Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform
Payam Aghaei Pour, Tauseef Gulrez, Omar Al Zoubi, Gaetano Gargiulo and Rafael Calvo
Real-world and Serious Games
8032Hierarchical Path Planning for Multi-size Agents in Heterogeneous Environments
Daniel Harabor and Adi Botea
8019Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response
Donna Djordjevich, Patrick Xavier, Michael Bernard, Jonathan Whetzel, Matthew Glickman and Stephen Verzi
8056A Study of Electricity Market Dynamics Using Invasive Weed Colonization Optimization
Mostafa Sahraei-Ardakani, Mahnaz Roshanaei, Ashkan Rahimi-Kian and Caro Lucas
8037Morphology Independent Dynamic Locomotion Control for Virtual Characters
Adrian Boeing
Poster Session
8076Hierarchical Nash-Q Learning in Continuous Games
Mostafa Sahraei-Ardakani, Ashkan Rahimi-Kian and Majid Nili-Ahmadabadi
8022Applying GA for Reward Allotment in an Event-driven Hybrid Learning Classifier System for Soccer Video Games
Yuhki Inoue and Yuji Sato
8044Survival by Continuous Learning in a Dynamic Multiple Task Environment
Hasan Mujtaba and Rauf Baig
8025An Evaluation of the Benefits of Look-Ahead in Pac-Man
Thomas Thompson, Lewis McMillan, John Levine and Alastair Andrew
8011A Game-Theoretical Approach for Designing Market Trading Strategies
Garrison Greenwood and Richard Tymerski
8049Social Learning Methods in Board Game Agents
Vukosi Marivate and Tshilidzi Marwala
8035Learning and Knowledge Generation in General Games
Shiven Sharma, Ziad Kobti and Scott Goodwin
8043Evolving a Rule System Controller for Automatic Driving in a Car Racing Competition
Diego Perez, Saez Yago, Recio Gustavo and Isasi Pedro
8038Player Adaptive Entertainment Computing (PAEC): Mechanism to Model User Satisfaction by Using Neuro Linguistic Programming (NLP) Techniques
Andrew Chiou and Kok Wai Wong
8031Improving a Case-Based Texas Hold'em Poker Bot
Ian Watson, Song Lee, Rubin Jonathan and Wender Stefan
8064A Scalable Neural Network Architecture for Board Games
Tom Schaul and Juergen Schmidhuber
8029Improvement of a Car Racing Controller by Means of Ant Colony Optimization Algorithms
Luis delaOssa, Jose A. Gamez and Veronica Lopez
8045Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV
Stefan Wender and Ian Watson
8033A Comparative Study of Solvers in Amazons Endgames
Julien Kloetzer, Hiroyuki Iida and Bruno Bouzy
8034Evolving Neural NPCs with Layered Influence Map in the Real-time Simulation Game 'Conqueror'
Su-hyung Jang and Sung-Bae Cho
8057Transpositions and Move Groups in Monte Carlo Tree Search
Benjamin Childs, James Brodeur and Levente Kocsis

Philip Hingston and Luigi Barone (Editors)